Lynda Hand Drawn Animation In Flash With Dermot O' Connor

Lynda - Hand-Drawn Animation in Flash with Dermot O' Connor Other / Miscellaneous

  • 500 MB
  • 1 S
  • 0 L
  • Dec 2014

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Description(s):

Kickasstorrents

Lynda - Hand-Drawn Animation in Flash with Dermot O' Connor
2h 54m Intermediate Apr 22, 2014 | Uploaded in Nov 1, 2014 via Webcentara
Subjects: 3D + Animation Animation Character Animation
Software: Flash Professional
Looking for a richer, more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a strict symbol-based technique, which combines the looseness of line drawing with the efficiency of Flash features like tweening. Dermot O' Connor introduces this technique, starting with how to create thumbnails and pose tests, refine your timing, and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the in-betweens that complete the "traditional" look and feel. The final chapters are dedicated to cleanup and a couple of hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash, and the other taking advantage of Timewarp effect in After Effects to retime an animation.
Topics include:
Creating thumbnails
Building rough keys and pose tests
Adding secondary keys
Symbolizing body parts
Creating loose breakdowns
Drawing in-betweens
Coloring the character
Cleaning up the animation

Limetorrents

Lynda - Hand-Drawn Animation in Flash with Dermot O' Connor 2h 54m Intermediate Apr 22, 2014 |
Uploaded in Nov 1, 2014 via Webcentara Subjects: 3D + Animation Animation Character Animation
Software: Flash Professional Looking for a richer, more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a
strict symbol-based technique, which combines the looseness of line drawing with the efficiency of Flash features like
tweening. Dermot O' Connor introduces this technique, starting with how to create thumbnails and pose tests, refine your
timing, and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the
in-betweens that complete the "traditional" look and feel. The final chapters are dedicated to cleanup and a couple of
hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash, and the
other taking advantage of Timewarp effect in After Effects to retime an animation. Topics include:
Creating thumbnails Building rough keys and pose tests Adding secondary keys Symbolizing body
parts Creating loose breakdowns Drawing in-betweens Coloring the character Cleaning up
the animation

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